Friday 20 April 2012

Battle Pirates Cheats Guide - Weapons Guide


Ship Weapons are machines attached to hulls which allow ships to attack while in combat. The effect, weight, and range of weapons vary greatly. They can be used both to attack bases and ships.


Thud Cannon


The first unlocked weapon type, Thud Cannons are very basic, with a low ratio of damage to weight. With a slow fire rate and relatively small range, Thud Cannons are best suited for early game. They are described as "heavy duty single shot cannons."
Thud Cannons and Ripper Cannons are the only weapons with no minimum range.




Thud Cannon Stats



Thud CannonLevel ILevel IILevel IIILevel IV
Range0 - 490 - 490 - 490 - 49
Damage142962150
Damage Buildings2452119262
Accuracy100%90%80%70%
Reload Time2.0s2.5s3.0s3.5s
D * A / RT7.010.416.530.0
D * A / RT (Buildings)12.018.731.752.4
TypeBallisticBallisticBallisticBallistic
Weight7 ton21 ton63 ton189 ton
Research Requirements
Research Time-
Research Oil-
Research Metal-
Research Energy-
Research Zynthium-


Rapier Missiles


The second unlocked weapon type, Rapier Missiles are more advanced than the previous Thud Cannons, and have a much extended range and improved damage. They are simply described as "heat-seeking missiles".
Note: if all your ships are near an enemy ship that only has rapier missiles as its weapons then the ship cannot fire back.


Rapier Missiles Stats



Rapier MissilesLevel ILevel IILevel IIILevel IV
Range30 - 5830 - 5830 - 5830 - 58
Damage244272122
Accuracy100%80%66%50%
Reload Time3.0s4.0s5.0s6.0s
D * A / RT8.08.49.510.2
TypePenetratingPenetratingPenetratingPenetrating
Weight30 ton69 ton159 ton365 ton
Research RequirementsWeapon Lab 6
Research Time-5h 03m
Research Oil-1,375,000
Research Metal-563,200
Research Energy-563,200
Research Zynthium-330,138


Diplomat Mortar


The third unlocked weapon type, Diplomat Mortars are very slow to fire, but have a very high damage to weight ratio. Best described as 'one shot only', it's unlikely a Diplomat Mortar will get in many shots before the end of a battle. They are described as "high-arching explosive mortars".


Diplomat Mortar Stats



Diplomat MortarLevel ILevel IILevel IIILevel IV
Range40 - 7640 - 7640 - 7640 - 76
Damage100145210305
Splash10101010
Spread80808080
Accuracy
Reload Time6.0s6.0s6.0s6.0s
D * A / RT16.724.23550.8
TypeExplosiveExplosiveExplosiveExplosive
Weight105 ton179 ton303 ton516 ton
Research Requirements
Weapon Lab 6
Rapier IV
Research Time1d 7h 30m
Research Oil2,843,750
Research Metal1,164,800
Research Energy1,164,800
Research Zynthium682,784


Ripper Cannon


Focusing more on a sequel to the Thud Cannon, the Ripper Cannon focuses on getting in fast and dealing damage. The range is limited on Ripper Cannons, forcing them closer to the enemy to attack. They are described as "twin barreled rapid fire cannons".
Ripper Cannons and Thud Cannons are the only weapons with no minimum range.


Ripper Cannon Stats



Ripper CannonLevel ILevel IILevel IIILevel IV
Range0 - 380 - 380 - 380 - 38
Damage4072130233
Damage Buildings70126227409
Salvo3333
Accuracy90%80%70%60%
Reload Time1.5s1.5s1.5s1.5s
D * A / RT24.038.460.793.2
D * A / RT (Buildings)42.067.2105.9163.6
TypeBallisticBallisticBallisticBallistic
Weight18 ton45 ton113 ton281 ton
Research PrerequisitesWeapon Lab 6
Research Time2d 16h 30m
Research Oil7,812,500
Research Metal3,200,000
Research Energy3,200,000
Research Zynthium1,875,781



Hydra Rockets


Much like the previous Diplomat Mortar, Hydra Rockets have a limited range from which they can fire powerful shots, but take a good while to reload. They are described as "launches a volley of rockets".


Hydra Rockets Stats



Hydra RocketsLevel ILevel IILevel IIILevel IV
Range40404040
Damage150255434736
Splash8888
Spread80808080
Salvo3456
Accuracy
Reload Time6.0s6.5s7.0s7.5s
D * A / RT25.039.262.098.3
TypeExplosiveExplosiveExplosiveExplosive
Weight105 ton221 ton463 ton972 ton
Research Time1d 3h 30m3d 10h 30m
Research RequirementsWeapon Lab 6
Weapon Lab 7
Rapier IV
Diplomat Mortar IV
Research Oil2,312,50011,562,500
Research Energy1,184,0004,763,000
Research Metal1,184,004,763,000
Research Zylithium793,1882,776,156


Cutlass Missile


The Cutlass Missiles are the heavy-duty counterpart to the Rapier Missiles. With much the  same stat gradients, the tactic of Cutlass Missiles, they "pack a heavy punch and can put a dent in most hulls".


Cutlass Missile Stats



Cutlass Missileslevel Ilevel IIlevel IIIlevel IV
Range35 - 7235 - 7235 - 7235 - 72
Damage60104178305
Accuracy80%70%66%50%
Reload Time5678
D * A / RT9.612.016.819.0
TypePenetratingPenetratingPenetratingPenetrating
Weight70 ton161 ton370 ton852 ton
Research Time20 h 50 m2d 14h 30m7d 19h 30m
Research RequirementsWeapon Lab 6Weapon Lab 7
Weapon Lab 8
Rapier IV
Research Oil1,084,2454,445,40518,226,158
Research Metal1,032,0004,128,00016,512,000
Research Energy1,032,0004,128,00016,512,000
Research Zylithium790,1252,765,4389,679,031


Peacemaker


A true upgrade to the Diplomat Mortar, the Peacemaker Mortar shows improvement in all stats, while keeping in play with the gradients upon which they lie. They are best and simply described as "massively explosive mortars".


Peacemaker Mortar Stats



Peacemaker MortarLevel ILevel IILevel IIILevel IV
Range50 - 8650 - 8650 - 8650 - 86
Damage185287444689
Splash12121212
Spread90909090
Salvo
Accuracy
Reload Time7.0s7.0s7.0s7.0s
D * A / RT26.441.063.498.4
TypeExplosiveExplosiveExplosiveExplosive
Weight235 ton423 ton761 ton1,371 ton
Research Time1d 5h 10m3d 0h 55m7d 14h 17m
Research RequirementsWeapons Lab 7Weapon Lab 8
Weapon Lab 9
Rapier IV
Diplomat Mortar IV
Research Oil1,626,4805,855,32821,079,181
Research Energy1,537,3755,380,81318,832,844
Research Metal1,537,3755,153,48517,779,523
Research Zylithium1,450,7804,932,65216,771,017


Maelstrom Rockets


The final unlockable weapon, Maelstrom Rockets show their superiority with massive damage, albeit a low fire rate. They are said to "employ centrifugal technology to deliver epic explosions".


Maelstrom Rockets Stats


LevelRangeDamage
Salvo
Accuracy
Reload TimeD * A / RTTypeWeight
I452453100%735Explosive195 tons
II454174100%7.2557.5Explosive410 tons
III457085100%7.594.4Explosive860 tons
IV451,204
6
100%
8
150.5
Explosive1,806 tons

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