Ship Weapons are machines attached to hulls which allow ships to attack while in combat. The effect, weight, and range of weapons vary greatly. They can be used both to attack bases and ships.
Thud Cannon
The first unlocked weapon type, Thud Cannons are very basic, with a low ratio of damage to weight. With a slow fire rate and relatively small range, Thud Cannons are best suited for early game. They are described as "heavy duty single shot cannons."
Thud Cannons and Ripper Cannons are the only weapons with no minimum range.
Thud Cannon Stats
Thud Cannon | Level I | Level II | Level III | Level IV |
Range | 0 - 49 | 0 - 49 | 0 - 49 | 0 - 49 |
Damage | 14 | 29 | 62 | 150 |
Damage Buildings | 24 | 52 | 119 | 262 |
Accuracy | 100% | 90% | 80% | 70% |
Reload Time | 2.0s | 2.5s | 3.0s | 3.5s |
D * A / RT | 7.0 | 10.4 | 16.5 | 30.0 |
D * A / RT (Buildings) | 12.0 | 18.7 | 31.7 | 52.4 |
Type | Ballistic | Ballistic | Ballistic | Ballistic |
Weight | 7 ton | 21 ton | 63 ton | 189 ton |
Research Requirements | ||||
Research Time | - | |||
Research Oil | - | |||
Research Metal | - | |||
Research Energy | - | |||
Research Zynthium | - |
Rapier Missiles
The second unlocked weapon type, Rapier Missiles are more advanced than the previous Thud Cannons, and have a much extended range and improved damage. They are simply described as "heat-seeking missiles".
Note: if all your ships are near an enemy ship that only has rapier missiles as its weapons then the ship cannot fire back.
Rapier Missiles Stats
Rapier Missiles | Level I | Level II | Level III | Level IV |
---|---|---|---|---|
Range | 30 - 58 | 30 - 58 | 30 - 58 | 30 - 58 |
Damage | 24 | 42 | 72 | 122 |
Accuracy | 100% | 80% | 66% | 50% |
Reload Time | 3.0s | 4.0s | 5.0s | 6.0s |
D * A / RT | 8.0 | 8.4 | 9.5 | 10.2 |
Type | Penetrating | Penetrating | Penetrating | Penetrating |
Weight | 30 ton | 69 ton | 159 ton | 365 ton |
Research Requirements | Weapon Lab 6 | |||
Research Time | - | 5h 03m | ||
Research Oil | - | 1,375,000 | ||
Research Metal | - | 563,200 | ||
Research Energy | - | 563,200 | ||
Research Zynthium | - | 330,138 |
Diplomat Mortar
The third unlocked weapon type, Diplomat Mortars are very slow to fire, but have a very high damage to weight ratio. Best described as 'one shot only', it's unlikely a Diplomat Mortar will get in many shots before the end of a battle. They are described as "high-arching explosive mortars".
Diplomat Mortar Stats
Diplomat Mortar | Level I | Level II | Level III | Level IV |
Range | 40 - 76 | 40 - 76 | 40 - 76 | 40 - 76 |
Damage | 100 | 145 | 210 | 305 |
Splash | 10 | 10 | 10 | 10 |
Spread | 80 | 80 | 80 | 80 |
Accuracy | ||||
Reload Time | 6.0s | 6.0s | 6.0s | 6.0s |
D * A / RT | 16.7 | 24.2 | 35 | 50.8 |
Type | Explosive | Explosive | Explosive | Explosive |
Weight | 105 ton | 179 ton | 303 ton | 516 ton |
Research Requirements |
Weapon Lab 6
Rapier IV
| |||
Research Time | 1d 7h 30m | |||
Research Oil | 2,843,750 | |||
Research Metal | 1,164,800 | |||
Research Energy | 1,164,800 | |||
Research Zynthium | 682,784 |
Ripper Cannon
Focusing more on a sequel to the Thud Cannon, the Ripper Cannon focuses on getting in fast and dealing damage. The range is limited on Ripper Cannons, forcing them closer to the enemy to attack. They are described as "twin barreled rapid fire cannons".
Ripper Cannons and Thud Cannons are the only weapons with no minimum range.
Ripper Cannon Stats
Ripper Cannon | Level I | Level II | Level III | Level IV |
---|---|---|---|---|
Range | 0 - 38 | 0 - 38 | 0 - 38 | 0 - 38 |
Damage | 40 | 72 | 130 | 233 |
Damage Buildings | 70 | 126 | 227 | 409 |
Salvo | 3 | 3 | 3 | 3 |
Accuracy | 90% | 80% | 70% | 60% |
Reload Time | 1.5s | 1.5s | 1.5s | 1.5s |
D * A / RT | 24.0 | 38.4 | 60.7 | 93.2 |
D * A / RT (Buildings) | 42.0 | 67.2 | 105.9 | 163.6 |
Type | Ballistic | Ballistic | Ballistic | Ballistic |
Weight | 18 ton | 45 ton | 113 ton | 281 ton |
Research Prerequisites | Weapon Lab 6 | |||
Research Time | 2d 16h 30m | |||
Research Oil | 7,812,500 | |||
Research Metal | 3,200,000 | |||
Research Energy | 3,200,000 | |||
Research Zynthium | 1,875,781 |
Hydra Rockets
Much like the previous Diplomat Mortar, Hydra Rockets have a limited range from which they can fire powerful shots, but take a good while to reload. They are described as "launches a volley of rockets".
Hydra Rockets Stats
Hydra Rockets | Level I | Level II | Level III | Level IV |
Range | 40 | 40 | 40 | 40 |
Damage | 150 | 255 | 434 | 736 |
Splash | 8 | 8 | 8 | 8 |
Spread | 80 | 80 | 80 | 80 |
Salvo | 3 | 4 | 5 | 6 |
Accuracy | ||||
Reload Time | 6.0s | 6.5s | 7.0s | 7.5s |
D * A / RT | 25.0 | 39.2 | 62.0 | 98.3 |
Type | Explosive | Explosive | Explosive | Explosive |
Weight | 105 ton | 221 ton | 463 ton | 972 ton |
Research Time | 1d 3h 30m | 3d 10h 30m | ||
Research Requirements | Weapon Lab 6 |
Weapon Lab 7
Rapier IV
Diplomat Mortar IV
| ||
Research Oil | 2,312,500 | 11,562,500 | ||
Research Energy | 1,184,000 | 4,763,000 | ||
Research Metal | 1,184,00 | 4,763,000 | ||
Research Zylithium | 793,188 | 2,776,156 |
Cutlass Missile
The Cutlass Missiles are the heavy-duty counterpart to the Rapier Missiles. With much the same stat gradients, the tactic of Cutlass Missiles, they "pack a heavy punch and can put a dent in most hulls".
Cutlass Missile Stats
Cutlass Missiles | level I | level II | level III | level IV |
Range | 35 - 72 | 35 - 72 | 35 - 72 | 35 - 72 |
Damage | 60 | 104 | 178 | 305 |
Accuracy | 80% | 70% | 66% | 50% |
Reload Time | 5 | 6 | 7 | 8 |
D * A / RT | 9.6 | 12.0 | 16.8 | 19.0 |
Type | Penetrating | Penetrating | Penetrating | Penetrating |
Weight | 70 ton | 161 ton | 370 ton | 852 ton |
Research Time | 20 h 50 m | 2d 14h 30m | 7d 19h 30m | |
Research Requirements | Weapon Lab 6 | Weapon Lab 7 |
Weapon Lab 8
Rapier IV
| |
Research Oil | 1,084,245 | 4,445,405 | 18,226,158 | |
Research Metal | 1,032,000 | 4,128,000 | 16,512,000 | |
Research Energy | 1,032,000 | 4,128,000 | 16,512,000 | |
Research Zylithium | 790,125 | 2,765,438 | 9,679,031 |
Peacemaker
A true upgrade to the Diplomat Mortar, the Peacemaker Mortar shows improvement in all stats, while keeping in play with the gradients upon which they lie. They are best and simply described as "massively explosive mortars".
Peacemaker Mortar Stats
Peacemaker Mortar | Level I | Level II | Level III | Level IV |
Range | 50 - 86 | 50 - 86 | 50 - 86 | 50 - 86 |
Damage | 185 | 287 | 444 | 689 |
Splash | 12 | 12 | 12 | 12 |
Spread | 90 | 90 | 90 | 90 |
Salvo | ||||
Accuracy | ||||
Reload Time | 7.0s | 7.0s | 7.0s | 7.0s |
D * A / RT | 26.4 | 41.0 | 63.4 | 98.4 |
Type | Explosive | Explosive | Explosive | Explosive |
Weight | 235 ton | 423 ton | 761 ton | 1,371 ton |
Research Time | 1d 5h 10m | 3d 0h 55m | 7d 14h 17m | |
Research Requirements | Weapons Lab 7 | Weapon Lab 8 |
Weapon Lab 9
Rapier IV
Diplomat Mortar IV
| |
Research Oil | 1,626,480 | 5,855,328 | 21,079,181 | |
Research Energy | 1,537,375 | 5,380,813 | 18,832,844 | |
Research Metal | 1,537,375 | 5,153,485 | 17,779,523 | |
Research Zylithium | 1,450,780 | 4,932,652 | 16,771,017 |
Maelstrom Rockets
The final unlockable weapon, Maelstrom Rockets show their superiority with massive damage, albeit a low fire rate. They are said to "employ centrifugal technology to deliver epic explosions".
Maelstrom Rockets Stats
Level | Range | Damage |
Salvo
|
Accuracy
| Reload Time | D * A / RT | Type | Weight |
---|---|---|---|---|---|---|---|---|
I | 45 | 245 | 3 | 100% | 7 | 35 | Explosive | 195 tons |
II | 45 | 417 | 4 | 100% | 7.25 | 57.5 | Explosive | 410 tons |
III | 45 | 708 | 5 | 100% | 7.5 | 94.4 | Explosive | 860 tons |
IV | 45 | 1,204 |
6
|
100%
| 8 |
150.5
| Explosive | 1,806 tons |
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